9.6. To restart a stall count" at maximum n", where"n"is determined by 9.5.2, or 9.5.4, means the following 9.6.1. If"x "is the last number fully uttered prior to the call, then the stall count resumes at Stalling(x plus one)"or"Stalling n", whichever of those two numbers is lower. 10. The check 10.1. Whenever play stops during a point for a time-out, foul, violation, contested turnover, specified turnover, contested goal, technical stoppage, injury stoppage, or discussion, play must restart as quickly as possible with a check. The check may only be delayed for the discussion of a ca 10. 2. Player positioning after a call ( except in the case of a time- out, and unless specified otherwise 10.2.1. If play stops before a pass is thrown, all players must return to the location they held when the call was made 10.2.2. If play stops after a pass is thrown, then 0. 2.2.1. if the disc is returned to the thrower, all players must return to the location they held when the thrower released the disc. or the time of the call whichever is earli 10. 2.2.2. if the result of the play stands all players must return to the location they held when ther the pass was caught, or the disc hit 10.2.23. if a player other then the thrower gains possession as a result of an uncontested breach, all players must return to the location they held when the breach occurred. 10.2.3. All players must remain stationary in that location until the disc is checked in. 0.3. Any player may briefly extend a stoppage of play to fix faulty equipment ("equipment"), but active play may not be stopped for this purpose 10. 4. The person checking the disc in must first verify with the nearest opposition player that their team is read 10. 4.1. If there is an unnecessary delay in checking the disc in, the opposition may give a verbal warning("Delay of Game")and, if the delay continues, they may check the disc in by calling Disc In without verification from the opposition 10.5. To restart play 10.5.I. when the thrower has the disc 10.5.1.1. if there is a defender within reach. the defender must touch the disc 0.5.1.2. if there is not a defender within reach the thrower must touch the disc to the ground and should call"Disc In 10.5.2. when the disc is on the ground, the defender nearest to the disc must call"Disc In 10.6. If the thrower attempts a pass before the check, or a violation of 10. 2 is called, the pass does not ount regardless of whether it is complete or incomplete, and possession reverts back to the rowe .。ut- of-Bounds IL.. The entire playing field is in-bounds. The perimeter lines are not part of the playing field and are out-of-bounds. All non-players are part of the out-of-bounds area. I 1. 2. The out-of-bounds area consists of the area which is not in-bounds and everything in contact with it, except for defensive players, who are always considered"in-bounds "for purposes of making al play on the disc. 1 .3. An offensive player who is not out-of-bounds is in-bounds 1.3.1. An airborne player retains their in-bounds/out-of-bounds status until that player contacts the playing field or the out-of-bounds area I 1.3.2. A thrower in possession of the disc, who contacts the playing field and then touches an out-of-bounds area, is still considered in-bounds the playing field where they crossed the perimeter line(unless 14.2 is in eley on .3.2.1. If the thrower leaves the playing field, they must establish the pivot at the spot 11.3.3. Contact between players does not confer the state of being in-or out-of-bounds from one to another
6 9.6. To restart a stall count “at maximum n”, where “n” is determined by 9.5.2, or 9.5.4, means the following: 9.6.1. If “x” is the last number fully uttered prior to the call, then the stall count resumes at “Stalling (x plus one)” or “Stalling n”, whichever of those two numbers is lower. 10. The Check 10.1. Whenever play stops during a point for a time-out, foul, violation, contested turnover, specified turnover, contested goal, technical stoppage, injury stoppage, or discussion, play must restart as quickly as possible with a check. The check may only be delayed for the discussion of a call. 10.2. Player positioning after a call (except in the case of a time-out, and unless specified otherwise): 10.2.1. If play stops before a pass is thrown, all players must return to the location they held when the call was made. 10.2.2. If play stops after a pass is thrown, then: 10.2.2.1. if the disc is returned to the thrower, all players must return to the location they held when the thrower released the disc, or the time of the call, whichever is earlier. 10.2.2.2. if the result of the play stands all players must return to the location they held when either the pass was caught, or the disc hit the ground. 10.2.2.3. if a player other then the thrower gains possession as a result of an uncontested breach, all players must return to the location they held when the breach occurred. 10.2.3. All players must remain stationary in that location until the disc is checked in. 10.3. Any player may briefly extend a stoppage of play to fix faulty equipment (“equipment”), but active play may not be stopped for this purpose. 10.4. The person checking the disc in must first verify with the nearest opposition player that their team is ready. 10.4.1. If there is an unnecessary delay in checking the disc in, the opposition may give a verbal warning (“Delay of Game”) and, if the delay continues, they may check the disc in by calling “Disc In”, without verification from the opposition. 10.5. To restart play: 10.5.1. when the thrower has the disc: 10.5.1.1. if there is a defender within reach, the defender must touch the disc. 10.5.1.2. if there is not a defender within reach, the thrower must touch the disc to the ground and should call “Disc In”. 10.5.2. when the disc is on the ground, the defender nearest to the disc must call “Disc In”. 10.6. If the thrower attempts a pass before the check, or a violation of 10.2 is called, the pass does not count regardless of whether it is complete or incomplete, and possession reverts back to the thrower. 11. Out-of-Bounds 11.1. The entire playing field is in-bounds. The perimeter lines are not part of the playing field and are out-of-bounds. All non-players are part of the out-of-bounds area. 11.2. The out-of-bounds area consists of the area which is not in-bounds and everything in contact with it, except for defensive players, who are always considered “in-bounds” for purposes of making a play on the disc. 11.3. An offensive player who is not out-of-bounds is in-bounds. 11.3.1. An airborne player retains their in-bounds/out-of-bounds status until that player contacts the playing field or the out-of-bounds area. 11.3.2. A thrower in possession of the disc, who contacts the playing field and then touches an out-of-bounds area, is still considered in-bounds. 11.3.2.1. If the thrower leaves the playing field, they must establish the pivot at the spot on the playing field where they crossed the perimeter line (unless 14.2 is in effect). 11.3.3. Contact between players does not confer the state of being in- or out-of-bounds from one to another
I. 4. a disc is in-bounds once it is live, or when play starts or restarts. l5. a disc becomes out-of-bounds when it first contacts the out-of-bounds area or contacts an out -of- bounds offensive player. a disc in the possession of an offensive player has the same in/out-of- bounds status as that player. If the disc is simultaneously in the possession of more than one offensive player, one of them being out-of-bounds, the disc is out-of-bounds 11.6. The disc may fly outside a perimeter line and return to the playing field, and players may go out-of- bounds to make a play on the disc. I 1.7. The place where a disc went out-of-bounds is the spot where, prior to contacting an out-of- bounds area or player, the disc was most recently 1.7.. partly or wholly over the playing field; or 1 2. contacted by an in-bounds player 8. If the disc is out-of-bounds and more than three 3)metres from the pivot point, non-players may retrieve the disc. The thrower must carry the disc the last three 3)metres to the playing fiele 12. Receivers and Positioning 1. A player"catches "the disc by demonstrating sustained control of a non-spinning disc 12. 2. If the player loses control of the disc due to subsequent contact with the ground or a team-mate or a legitimately positioned opposition player, the catch is deemed to have not occurred 2.3. The following are out-of-bounds turnovers, and no catch is deemed to have occurred I2.3.1. an offensive receiver is out-of-bounds when they contact the disc; or 12.3.2. after catching the disc, an offensive receivers first contact is out-of-bounds while still in possession of the disc 12. 4. After a catch, that player becomes the thrower. 12.5. If offensive and defensive players catch the disc simultaneously, the offence retains possession 2.6. A player in an established position is entitled to remain in that position and should not be contacted by an opposing player. 2.7. Every player is entitled to occupy any position on the field not occupied by any opposing player provided that they do not initiate contact in taking such a position I2.7.1. However when the disc is in the air a player may not move in a manner solely to prevent 12.8. All players must attempt to avoid contact with other players, and there is no situation where a player may justify initiating contact. Making a play for the disc"is not a valid excuse for initiating contact with other players 12.9. Some incidental contact, not affecting the outcome of the play or safety of players, may occur as two or more players move towards a single point simultaneously. Incidental contact should be minimized but is not considered a foul 0. Players may not use their arms or legs to obstruct the movement of opposing players 2. I No player may physically assist the movement of another player, nor use an item of equipment to assist in contacting the disc. 13. Turnovers 13.1. A turnover that transfers possession of the disc from one team to the other occurs when 13. I.I. the disc contacts the ground while it is not in the possession of an offensive player(a down”); 13. 1. 2. a pass is caught by a defensive player(an"interception); 13. 1.3. the disc becomes out-of bounds(an"out-of-bounds); or 13. 1. 4. during the pull, the receiving team touches the disc before it contacts the ground, and fails to catch the disc(a"dropped pull
7 11.4. A disc is in-bounds once it is live, or when play starts or restarts. 11.5. A disc becomes out-of-bounds when it first contacts the out-of-bounds area or contacts an out-ofbounds offensive player. A disc in the possession of an offensive player has the same in/out-ofbounds status as that player. If the disc is simultaneously in the possession of more than one offensive player, one of them being out-of-bounds, the disc is out-of-bounds. 11.6. The disc may fly outside a perimeter line and return to the playing field, and players may go out-ofbounds to make a play on the disc. 11.7. The place where a disc went out-of-bounds is the spot where, prior to contacting an out-ofbounds area or player, the disc was most recently: 11.7.1. partly or wholly over the playing field; or 11.7.2. contacted by an in-bounds player. 11.8. If the disc is out-of-bounds and more than three (3) metres from the pivot point, non-players may retrieve the disc. The thrower must carry the disc the last three (3) metres to the playing field. 12. Receivers and Positioning 12.1. A player “catches” the disc by demonstrating sustained control of a non-spinning disc. 12.2. If the player loses control of the disc due to subsequent contact with the ground or a team-mate or a legitimately positioned opposition player, the catch is deemed to have not occurred. 12.3. The following are out-of-bounds turnovers, and no catch is deemed to have occurred: 12.3.1. an offensive receiver is out-of-bounds when they contact the disc; or 12.3.2. after catching the disc, an offensive receiver’s first contact is out-of-bounds while still in possession of the disc. 12.4. After a catch, that player becomes the thrower. 12.5. If offensive and defensive players catch the disc simultaneously, the offence retains possession. 12.6. A player in an established position is entitled to remain in that position and should not be contacted by an opposing player. 12.7. Every player is entitled to occupy any position on the field not occupied by any opposing player, provided that they do not initiate contact in taking such a position. 12.7.1. However when the disc is in the air a player may not move in a manner solely to prevent an opponent from taking an unoccupied path to the disc. 12.8. All players must attempt to avoid contact with other players, and there is no situation where a player may justify initiating contact. “Making a play for the disc” is not a valid excuse for initiating contact with other players. 12.9. Some incidental contact, not affecting the outcome of the play or safety of players, may occur as two or more players move towards a single point simultaneously. Incidental contact should be minimized but is not considered a foul. 12.10.Players may not use their arms or legs to obstruct the movement of opposing players. 12.11.No player may physically assist the movement of another player, nor use an item of equipment to assist in contacting the disc. 13. Turnovers 13.1. A turnover that transfers possession of the disc from one team to the other occurs when: 13.1.1. the disc contacts the ground while it is not in the possession of an offensive player (a “down”); 13.1.2. a pass is caught by a defensive player (an “interception”); 13.1.3. the disc becomes out-of bounds (an “out-of-bounds”); or 13.1.4. during the pull, the receiving team touches the disc before it contacts the ground, and fails to catch the disc (a “dropped pull”)