Texture. Why texture is useful?- Texturing resolves the two problems.. First, by representing the surface as a textureimage, you don't have to painfully model allthe geometric and material details. This savestime and resources and allow users to do othermore important things
Texture • Why texture is useful? – Texturing resolves the two problems. • First, by representing the surface as a texture image, you don’t have to painfully model all the geometric and material details. This saves time and resources and allow users to do other more important things
Texture: Second, by rendering a rough polygonal model(e.g. a single square polygon for a brick wall)and a texture instead of a detailed geometricalmodel with different BRDFs, the rendering canbe done much more efficiently, either via raytracer or hardware . This saves computerstime andresources
Texture • Second, by rendering a rough polygonal model (e.g. a single square polygon for a brick wall) and a texture instead of a detailed geometrical model with different BRDFs, the rendering can be done much more efficiently, either via ray tracer or hardware . This saves computers time and resources
Texture.Why we need texture?ModelModel+ShadingModel +Shading+TexturesAtwhatpointdothings startlooking real?Formoreinfoonthecomputerartworkof JeremyBimseebttp://www.3drender.com/jbirn/productions.html
Texture • Why we need texture?
More texture example
More texture example
Original Model
Original Model