The recurring aspects of designs are called design patterns. A pattern is the outline of a reusable solution to a general problem encountered in a particular context Many of them have been systematically documented for all software developersto use
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The Unified Modelling Language is a standard graphical language for modelling object oriented software At the end of the 1980s and the beginning of 1990s, the first objectoriented development processes appeared The proliferation of methods and notations tended to cause
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The process by which a software engineer learns about the domain to better understand the problem: The domain is the general field of business or technology in which the clients will use the software A domain expert is a person who has a deep knowledge of the domain
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Software engineers should avoid re-developing software already developed Types of reuse: Reuse of expertise Reuse of standard designs and algorithms
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Procedural paradigm: Software is organized around the notion of procedures Procedural abstraction —Works as long as the data is simple Adding data abstractions —Groups together the pieces of data that describe some entity
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Software is intangible Hard to understand development effort Software is easy to reproduce Cost is in its development —in other engineering products, manufacturing is the costly stage
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7.1 User Centred Design Software development should focus on the needs of users Understand your users Design software based on an understanding of the users’tasks Ensure users are involved in decision making processes
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