Detailed Reading Paragraph 3-8:Questions 2.How are the other two contrasts presented in this part? Q The other two contrasts presented in this part follow a similar pattern.The writer creates the two sharp contrasts both by vividly relating different activities and describing lessons the participants have learned through their experiences,and by offering his own conclusions about the different effects of the active games and activities and the passive ones upon the participants
Paragraph 3-8: Questions 2. How are the other two contrasts presented in this part? Detailed Reading The other two contrasts presented in this part follow a similar pattern. The writer creates the two sharp contrasts both by vividly relating different activities and describing lessons the participants have learned through their experiences, and by offering his own conclusions about the different effects of the active games and activities and the passive ones upon the participants
Detailed Reading Paragraph 3-8:Questions 3.Which kind of games are most harmful to children according to the writer? Q The writer indirectly emphasizes that most harmful to children are those games in which the players act the role of a psychotic killer,like Duke Nukem,with its "twenty-three levels of nonstop carnage!"and Bloody Roar,which offers the players "more ways to maim,crush,and devour your enemies than ever." 1
Detailed Reading Paragraph 3-8: Questions 3. Which kind of games are most harmful to children according to the writer? The writer indirectly emphasizes that most harmful to children are those games in which the players act the role of a psychotic killer, like Duke Nukem, with its "twenty-three levels of nonstop carnage!" and Bloody Roar, which offers the players "more ways to maim, crush, and devour your enemies than ever
Detailed Reading Paragraph 9-10:Questions 1.What is your answer to the first question(paragraph 9)? 4 The lesson the game player learns is quite obvious.Since he often plays the role of a psychotic killer and is offered many ways to maim,crush,and devour his enemies,the game player will follow suit in actual life,i.e.,he is likely to be violent and dangerous to people he regards as his enemies;he is apt to injure or even kill others
Detailed Reading Paragraph 9-10: Questions 1. What is your answer to the first question (paragraph 9)? The lesson the game player learns is quite obvious. Since he often plays the role of a psychotic killer and is offered many ways to maim, crush, and devour his enemies, the game player will follow suit in actual life, i.e., he is likely to be violent and dangerous to people he regards as his enemies; he is apt to injure or even kill others
Detailed Reading Paragraphs 9-10:Questions 2.What is the emphatic or emphasized meaning expressed by the second question? Q The meaning conveyed emphatically by the second question is that "The lesson the child player has learned is extremely frightful to think about
Detailed Reading Paragraphs 9-10: Questions 2. What is the emphatic or emphasized meaning expressed by the second question? The meaning conveyed emphatically by the second question is that "The lesson the child player has learned is extremely frightful to think about
Detailed Reading Paragraphs 1-10:Question What is the theme or main idea of this essay? 4 This essay is intended to present the following two arguments:firstly,through active games or activities, children develop skills and outlooks that determine the adults they will become;secondly,through passive games or activities,children become passive watchers or viewers,and furthermore,their outlooks will be enormously affected or contaminated.Fundamentally,the writer aims to call the reader's attention to the danger or harm that children are subjected to by electronic games or "wired"entertainment
Detailed Reading Paragraphs 1-10: Question What is the theme or main idea of this essay? This essay is intended to present the following two arguments: firstly, through active games or activities, children develop skills and outlooks that determine the adults they will become; secondly, through passive games or activities, children become passive watchers or viewers, and furthermore, their outlooks will be enormously affected or contaminated. Fundamentally, the writer aims to call the reader's attention to the danger or harm that children are subjected to by electronic games or "wired" entertainment