Detailed Reading 7.When kids sit down to play Monopoly,they form a loosely knit group that is still part of the world around it.When company arrives at the house,it's no problem to halt the game briefly.The players can greet visitors,laugh together, talk about the game,even quickly rearrange it to include new players.Even after the game continues,chatting with other players and non-players is easily accomplished.Despite their involvement in the game,the players are not ruled by it. Human contact,courtesy,and communication are not seen as threats to their enjoyment.They are learning that they can enjoy their own activities and still be sensitive to the larger world around them. Translation
7. When kids sit down to play Monopoly, they form a loosely knit group that is still part of the world around it. When company arrives at the house, it's no problem to halt the game briefly. The players can greet visitors, laugh together, talk about the game, even quickly rearrange it to include new players. Even after the game continues, chatting with other players and non-players is easily accomplished. Despite their involvement in the game, the players are not ruled by it. Human contact, courtesy, and communication are not seen as threats to their enjoyment. They are learning that they can enjoy their own activities and still be sensitive to the larger world around them. Detailed Reading
Detailed Reading 8.Contrast this board game scene with one that has become depressingly familiar in many living rooms.Visitors arrive at a home to find a child hunched in front of the TV set, video controls in his lap.Even when spoken to directly,he does not pull his eyes from the screen."I'm playing!"is his furious response if the visitors persist in trying to engage his attention.Far too often,even his parents,intimidated by the high-priced,high-tech gadget that has sucked their child's humanity away.tiptoe around rather than disturb him. Question Translation
8. Contrast this board game scene with one that has become depressingly familiar in many living rooms. Visitors arrive at a home to find a child hunched in front of the TV set, video controls in his lap. Even when spoken to directly, he does not pull his eyes from the screen. "I'm playing!" is his furious response if the visitors persist in trying to engage his attention. Far too often, even his parents, intimidated by the high-priced, high-tech gadget that has sucked their child's humanity away, tiptoe around rather than disturb him. Detailed Reading
Detailed Reading The game itself is all too likely to be one that presents the most hideous suffering as entertainment,with the player in the role of psychotic killer -maybe in Duke Nukem,with its "twenty-three levels of nonstop carnage!"or Bloody Roar. which offers the player "more ways to maim,crush,and devour your enemies than ever." ④9./he lesson2 10.Isn't it too awful to think about? Question Translation
The game itself is all too likely to be one that presents the most hideous suffering as entertainment, with the player in the role of psychotic killer — maybe in Duke Nukem, with its "twenty-three levels of nonstop carnage!" or Bloody Roar, which offers the player "more ways to maim, crush, and devour your enemies than ever." 9. The lesson? 10. Isn't it too awful to think about? Detailed Reading
Detailed Reading Paragraphs 1-2 Analysis These two paragraphs,making up the beginning part of the text,introduce the topic of the essay.The first paragraph exemplifies the statement that through play children develop the skills and outlooks that determine the adults they will become.The second paragraph points out the enormous impact of electronic entertainment on children
Paragraphs 1-2 Analysis These two paragraphs, making up the beginning part of the text, introduce the topic of the essay. The first paragraph exemplifies the statement that through play children develop the skills and outlooks that determine the adults they will become. The second paragraph points out the enormous impact of electronic entertainment on children. Detailed Reading
Detailed Reading Paragraphs 3-8 Analysis These paragraphs,the body of this persuasive essay, illustrate the positive influence of active games and activities on kids,and vividly exemplify the negative impact of passive electronic games or activities on children.Through the three contrasts presented in this part,the author's viewpoint becomes unequivocally clear
Paragraphs 3-8 Analysis These paragraphs, the body of this persuasive essay, illustrate the positive influence of active games and activities on kids, and vividly exemplify the negative impact of passive electronic games or activities on children. Through the three contrasts presented in this part, the author's viewpoint becomes unequivocally clear. Detailed Reading