Specified the width of the border graphic (1 to 100) Number of Balls Specifies the number of balls that will appear (1 to 40) Hori pecifies the density of the balls from left to right (2 to 40) Vert density Specifies the density of the balls from top to bottom (2 to 40 Specifies that the ball(s) should start the transition coming from the outside edge of the transition area to the center scatte Specifies that the ball(s)should start the transition coming from the center of the transition area Specifies that the ball(s) should start the transition at random locations of the transition area LiquidFade A smooth transition from one image to another. A user definable color can be selected to influence the crossing translucence daptive causes the image fade to be accomplished through an adaptive (or approximate) manipulation of the palette between the colors of the starting and ending images True Causes the image fade to be accomplished through an exact manipulation of the palette between the colors of the starting and ending images Chroma Enables a chroma color to be used during the transition Chroma co⊥o Specifies one of 256 colors to use for the chroma color Chroma percent fies what percentage of the chroma color will be reached di the transition Chroma peak Specifies at what percentage of time into the transition that the chroma pe will be reached. Use a value of 50 to cause an even amount of the time to be used to fade to and then from the chroma color A Specifies the mathematical accuracy that will be used in calculating Adaptive transition images. Use l to specify the least accuracy (fastest) and a maximum value of 6 to specify the most accuracy (slowest)
Specified the width of the border graphic (1 to 100) Number of Balls Specifies the number of balls that will appear (1 to 40) Horiz Density Specifies the density of the balls from left to right (2 to 40) Vert Density Specifies the density of the balls from top to bottom (2 to 40) Converge Specifies that the ball(s) should start the transition coming from the outside edge of the transition area to the center. Scatter Specifies that the ball(s) should start the transition coming from the center of the transition area. Random Specifies that the ball(s) should start the transition at random locations of the transition area. LiquidFade A smooth transition from one image to another. A user definable color can be selected to influence the crossing translucence. Adaptive Causes the image fade to be accomplished through an adaptive (or approximate) manipulation of the palette between the colors of the starting and ending images. True Causes the image fade to be accomplished through an exact manipulation of the palette between the colors of the starting and ending images. Chroma Enables a chroma color to be used during the transition. Chroma Color Specifies one of 256 colors to use for the chroma color. Chroma Percent Specifies what percentage of the chroma color will be reached during the transition. Chroma Peak Specifies at what percentage of time into the transition that the chroma percent will be reached. Use a value of 50 to cause an even amount of the time to be used to fade to and then from the chroma color. Accuracy Specifies the mathematical accuracy that will be used in calculating Adaptive transition images. Use 1 to specify the least accuracy (fastest) and a maximum value of 6 to specify the most accuracy (slowest)
Rain Circular drops fall onto the stage expand ing slightly as they splash on the screen washing away the image and revealing the new image underneath Causes the next image to be painted onto the screen through the trails of the rain drop pieces Causes the next image to be preceded by a solid color graphic which is wiped onto the screen Specifies one of 256 colors to use for the matte graphic Enables a border graphic around the moving elements of the transition e of 256 colors to use for the border graphic Border width pecified the width of the border graphic (1 to 100) Number of drops Specifies the number of rain drops that will appear (2 to 100 Active drops Specifies the percentage of rain drops which will animate in staggers (0 to 100) Radius Specifies the percentage of the rain drop's potential radius that will be displayed B ifies the randomness of the appearance of the rain drops (0 to 100) Sound Enables a water drop sound which occurs with the appearance of each rain drop
Rain Circular drops fall onto the stage expanding slightly as they splash on the screen washing away the image and revealing the new image underneath. Wipe Causes the next image to be painted onto the screen through the trails of the rain drop pieces. Matte Causes the next image to be preceded by a solid color graphic which is wiped onto the screen. Matte Color Specifies one of 256 colors to use for the matte graphic. Border Enables a border graphic around the moving elements of the transition. Border Color Specifies one of 256 colors to use for the border graphic. Border Width Specified the width of the border graphic (1 to 100) Number of Drops Specifies the number of rain drops that will appear (2 to 100) Active Drops Specifies the percentage of rain drops which will animate in staggers (0 to 100) Radius Specifies the percentage of the rain drop’s potential radius that will be displayed. Random Specifies the randomness of the appearance of the rain drops (0 to 100). Sound Enables a water drop sound which occurs with the appearance of each rain drop
KILLER Slides Control Options Centralize Draws an invisible line through the center of the image and then collapses the image into the line or pushes the image out from the line to the edges in both directions simultaneously Push In causes the effect to push graphics from the outside edges towards the center Push out Causes the effect to push graphics from the center to the outside edges Border Enables a border graphic around the moving elements of the transition Border Color Specifies one of 256 colors to use for the border graphic cified the width of the border graphic(1 to 100) Direction One of four degree angles which can be used for the effect Divize Pushes or wipes the edges of the new image in or out simultaneously from both sides using any one of 360 angles. A great replacement for the Diagonal Wipes in Director ses the next image to be painted onto the screen in place Push Causes the next image to be pushed onto the screen into its place from the Causes the effect to draw from the outside edges towards the center causes the effect to draw from the center to the outside edges borde Enables a border graphic around the moving elements of the transition B Specifies one of 256 colors to use for the border graphic Border width Specified the width of the border graphic (1 to 100) Directio Any degree angle (0 to 359)
KILLER Slides Control Options Centralize Draws an invisible line through the center of the image and then collapses the image into the line or pushes the image out from the line to the edges in both directions simultaneously. Push In Causes the effect to push graphics from the outside edges towards the center. Push Out Causes the effect to push graphics from the center to the outside edges. Border Enables a border graphic around the moving elements of the transition. Border Color Specifies one of 256 colors to use for the border graphic. Border Width Specified the width of the border graphic (1 to 100) Direction One of four degree angles which can be used for the effect. Divize Pushes or wipes the edges of the new image in or out simultaneously from both sides using any one of 360 angles. A great replacement for the Diagonal Wipes in Director! Wipe Causes the next image to be painted onto the screen in place. Push Causes the next image to be pushed onto the screen into its place from the edge. In Causes the effect to draw from the outside edges towards the center. Out Causes the effect to draw from the center to the outside edges. Border Enables a border graphic around the moving elements of the transition. Border Color Specifies one of 256 colors to use for the border graphic. Border Width Specified the width of the border graphic (1 to 100) Direction Any degree angle (0 to 359)
Horizlide Wipes or pushes a user definable number of horizontal bars from the ed ges of the image to combine in the middle and form the next image. An extremely flexible transition tool! Causes the next image to be painted onto the screen in place Caus s uses the next image to be pushed onto the screen into its place from the Matt Causes the next image to be preceded by a solid color graphic which is wiped onto the screen s one of 256 colors to use for the matte graphic Border Enables a border graphic around the moving elements of the transition Specifies one of 256 colors to use for the border graphic Border width Specified the width of the border graphic (1 to 100) ifies height of each border (1 to 100) Specifies how many horizontal bars will be used in the effect. A value from 2to40 Bar Widty, the width of each bar relative to the transitions changing area A percentage from 0 to 100 Jaws The original image is eaten alive as rows of teeth"close on it to reveal the new image Also includes sound effects which are synchronized to the transition causes the next image to be painted onto the screen in place auses the next image to be pushed onto the screen into its place from the Matte
Horizlide Wipes or pushes a user definable number of horizontal bars from the edges of the image to combine in the middle and form the next image. An extremely flexible transition tool! Wipe Causes the next image to be painted onto the screen in place. Push Causes the next image to be pushed onto the screen into its place from the edge. Matte Causes the next image to be preceded by a solid color graphic which is wiped onto the screen. Matte Color Specifies one of 256 colors to use for the matte graphic. Border Enables a border graphic around the moving elements of the transition. Border Color Specifies one of 256 colors to use for the border graphic. Border Width Specified the width of the border graphic (1 to 100) Border Height Specifies the height of each border (1 to 100) Bar Density Specifies how many horizontal bars will be used in the effect. A value from 2 to 40. Bar Width Specifies the width of each bar relative to the transition’s changing area. A percentage from 0 to 100. Jaws2 The original image is eaten alive as rows of “teeth” close on it to reveal the new image. Also includes sound effects which are synchronized to the transition. Wipe Causes the next image to be painted onto the screen in place. Push Causes the next image to be pushed onto the screen into its place from the edge. Matte
Causes the next image to be preceded by a solid color graphic which is wiped onto the screen ifi lor of 256 colors to use for the matt Border Enables a border graphic around the moving elements of the transition Bord Specifies one of 256 colors to use for the border graphic th pecified the width of the border graphic (l to 100) Tooth Densit Specifies the approximate number of teeth that will be used in the effect A value from 2 to 30 Tooth lend nath Specifies the height of each tooth relative to the t A percentage from o to 100 Jaga lue which specifies how random the length of ionally have a door slamming sound played with each bite" Puzzle bo From a single square new panels slide out from under in four directions simultaneously or variably, up to three layers deep les a border graphic around the moving elements of the transition e of 256 colors to use for the border graphic Border width Specified the width of the border graphic (1 to 250) Specified the height of the border graphic (l to 250 Horiz Density Specifies the density of the rectangles from left to right (1 to Vert s the density of the rectangles from top to bottom (1 to 3) Random Velocity Specifies the whether the boxes a imated with exact hronization (0) or with varying degrees of random speed (1 to 100)
Causes the next image to be preceded by a solid color graphic which is wiped onto the screen. Matte Color Specifies one of 256 colors to use for the matte graphic. Border Enables a border graphic around the moving elements of the transition. Border Color Specifies one of 256 colors to use for the border graphic. Border Width Specified the width of the border graphic (1 to 100) Tooth Density Specifies the approximate number of teeth that will be used in the effect. A value from 2 to 30. Tooth Length Specifies the height of each tooth relative to the transition’s changing area. A percentage from 0 to 100. Jagged Edges A percentage value which specifies how random the length of each tooth is. A value from 0 to 100. Sound Optionally have a door slamming sound played with each “bite”. PuzzleBox From a single square new panels slide out from under in four directions simultaneously or variably, up to three layers deep. Border Enables a border graphic around the moving elements of the transition. Border Color Specifies one of 256 colors to use for the border graphic. Border Width Specified the width of the border graphic (1 to 250) Border Height Specified the height of the border graphic (1 to 250) Horiz Density Specifies the density of the rectangles from left to right (1 to 3) Vert Density Specifies the density of the rectangles from top to bottom (1 to 3) Random Velocity Specifies the whether the boxes are animated with exact synchronization (0) or with varying degrees of random speed (1 to 100)