3. a dead cell becomes alive in the next generation if it has exactly three neighboring cells, no more or fewer, that are already alive. All other dead cells remain dead in the next generation 4. All births and deaths take place at exactly the same time, so that a dying cell can help to give birth to another, but cannot prevent the death of others by reducing overcrowding, nor can cells being born either preserve or kill cells living in the previous generation
3. A dead cell becomes alive in the next generation if it has exactly three neighboring cells, no more or fewer, that are already alive. All other dead cells remain dead in the next generation. 4. All births and deaths take place at exactly the same time, so that a dying cell can help to give birth to another, but cannot prevent the death of others by reducing overcrowding, nor can cells being born either preserve or kill cells living in the previous generation
Life: Examples and outline 000 00000 122 0111 122 00000 0000 Life: moribund examples
Life: Examples and Outline Life: moribund examples
0 0 000000 2 2 2 023320 023320 2 000000 0 Life: stability examples
Life: stability examples
0000|0 0 next 1232 generation 230 00000 1232 2 1232 0 12 21 00 00 00 Life: alternation examples
next generation Life: alternation examples
Set up a life configuration as an initial arrangement of living and dead cells While the user wants to see further generations: Update the configuration by applying the rules of the life game. Print the current configuration
Set up a Life configuration as an initial arrangement of living and dead cells. While the user wants to see further generations: Update the configuration by applying the rules of the Life game. Print the current configuration