Interaction diagrams are used to model the dynamic aspects of a software system They help you to visualize how the system runs. An interaction diagram is often built from a use case and a class diagram. —The objective is to show how a set of objects accomplish the required interactions with an actor
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The recurring aspects of designs are called design patterns. A pattern is the outline of a reusable solution to a general problem encountered in a particular context Many of them have been systematically documented for all software developersto use
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The Unified Modelling Language is a standard graphical language for modelling object oriented software At the end of the 1980s and the beginning of 1990s, the first object￾oriented development processes appeared The proliferation of methods and notations tended to cause
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The process by which a software engineer learns about the domain to better understand the problem: The domain is the general field of business or technology in which the clients will use the software A domain expert is a person who has a deep knowledge of the domain
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Software engineers should avoid re-developing software already developed Types of reuse: Reuse of expertise Reuse of standard designs and algorithms
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Procedural paradigm: Software is organized around the notion of procedures Procedural abstraction —Works as long as the data is simple Adding data abstractions —Groups together the pieces of data that describe some entity
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Software is intangible Hard to understand development effort Software is easy to reproduce Cost is in its development —in other engineering products, manufacturing is the costly stage
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7.1 User Centred Design Software development should focus on the needs of users Understand your users Design software based on an understanding of the users’tasks Ensure users are involved in decision making processes
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徐州工程学院:《电子商务概论》课程教学资源(PPT课件讲稿)总目录
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• 电子商务话题 • 电子商务实例 • 学习目的 • 学习要求 • 内容简介 • 学习方式 • 参考资料
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